Jun 04, 2010, 10:36 AM // 10:36
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#61
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Pre-Searing Cadet
Join Date: Dec 2006
Location: Northern Germany
Guild: Wächter Von Asgaard
Profession: W/
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Just did the riverside thing, funny, but Alesia and Stefan were not much help in the keep. One should infuse henchies for things like that.
Got a War Horn out of the gifts and an id-kit. Can't see the medals any more though. Got one through quest and 3 out of gifts. Hopefully useful.
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Jun 04, 2010, 10:41 AM // 10:41
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#62
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Did anyone notice that in HM your spirits would sometimes attack the jade cloaks in the towers and sometimes wouldn't ever if they're the only foe there?
Also sometimes my henchies just stood there and looked around in hm while my heroes and me were working hard not to die. It's odd because they've never behaved this way before. It's probably due to the fact that that instance is rather new and is kinda glitchy. But whatevs it's not a huge deal since nm and hm rewards are the same and nm is a cakewalk.
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Jun 04, 2010, 01:55 PM // 13:55
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#63
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Did it with a couple of guildies in HM only. Spirits can't hit the Cloaks on the towers. We eventually just started going around them. Went all the way to the other side of the map to get the keys (the location is shown on the mission map) then back around thru the gate. Didn't matter much though. We still ended up having to kill everything around the Ether Seal. Couple of Pain Inverters, Ebon Vanguard Assassin Supports, 2 spirit spammers, 1 minion bomber, 2 RoJ monks and 1 healer. Pretty much blew thru it after we stop bothering with the towers. I really hope to see more of these. Didn't notice that the rewards were the same in HM. That sux.
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Jun 04, 2010, 02:00 PM // 14:00
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#64
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Academy Page
Join Date: Jul 2009
Location: Far Shiverpeaks
Guild: Clan Quarren [QRRN]
Profession: R/
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Quote:
Originally Posted by trankle
It looks like completing all three Inquisitor quests is required for Salma to give out Riverside Assassination.
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That makes it tougher for me then. LFG NM? <g>
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Jun 04, 2010, 03:10 PM // 15:10
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#65
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Deakon
Did it with a couple of guildies in HM only. Spirits can't hit the Cloaks on the towers. We eventually just started going around them. Went all the way to the other side of the map to get the keys (the location is shown on the mission map) then back around thru the gate. Didn't matter much though. We still ended up having to kill everything around the Ether Seal. Couple of Pain Inverters, Ebon Vanguard Assassin Supports, 2 spirit spammers, 1 minion bomber, 2 RoJ monks and 1 healer. Pretty much blew thru it after we stop bothering with the towers. I really hope to see more of these. Didn't notice that the rewards were the same in HM. That sux.
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People need to stop complaining about rewards in HM. HM was introduced to the game to give people who wanted more of a challenge something to do. It wasn't introduced to the game to force players into playing it if they wanted better rewards.
The only incentive a player should need for playing in Hard Mode is because they think they will enjoy the experience better.
There are plenty of players who dislike playing in HM and would rather player in Normal Mode except all of the rewards for things are being severely cut for NM making it a very unattractive alternative.
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Jun 04, 2010, 03:39 PM // 15:39
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#66
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Quote:
Originally Posted by dancing gnome
People need to stop complaining about rewards in HM. HM was introduced to the game to give people who wanted more of a challenge something to do. It wasn't introduced to the game to force players into playing it if they wanted better rewards.
The only incentive a player should need for playing in Hard Mode is because they think they will enjoy the experience better.
There are plenty of players who dislike playing in HM and would rather player in Normal Mode except all of the rewards for things are being severely cut for NM making it a very unattractive alternative.
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Really? I was thinking the exact opposite... No need to work harder for the same rewards.. I'm not sure I understand your logic. Some people prefer to work harder because it's more enjoyable?!?!? Do you expect us to buy that? Maybe I've been doing things wrong all my life. I think I'll go ask my boss for more hours or a pay-cut. lol
Can you give us an example of NM rewards being severely cut?
Last edited by Deakon; Jun 04, 2010 at 03:41 PM // 15:41..
Reason: wasn't finished
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Jun 04, 2010, 04:03 PM // 16:03
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#67
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Desert Nomad
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Quote:
Originally Posted by Deakon
Some people prefer to work harder because it's more enjoyable?!?!? Do you expect us to buy that?
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Lol since the majority of people in this forum keeps saying "the game is too easy, make it more difficult or we're getting bored" I guess you really should believe it.
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Jun 04, 2010, 04:07 PM // 16:07
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#68
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by Deakon
Really? I was thinking the exact opposite... No need to work harder for the same rewards.. I'm not sure I understand your logic. Some people prefer to work harder because it's more enjoyable?!?!? Do you expect us to buy that? Maybe I've been doing things wrong all my life. I think I'll go ask my boss for more hours or a pay-cut. lol
Can you give us an example of NM rewards being severely cut?
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Courier Falken. End dungeon chests reward half as much in NM from what they do in HM.
It's a game, you play it for fun. If you don't enjoy HM more than NM then the game shouldn't be shoe horning you into playing it. Why would you want to play something you enjoy less?
Quote:
Originally Posted by Mintha Syl
Lol since the majority of people in this forum keeps saying "the game is too easy, make it more difficult or we're getting bored" I guess you really should believe it.
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Really? For every person I see complaining it's too easy I see three people complaining they don't like HM and wish NM had better rewards. The Courier Falken thread alone shoes how many people hate you have to do HM to get any value out of it when they preferred NM.
Last edited by dancing gnome; Jun 04, 2010 at 04:12 PM // 16:12..
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Jun 04, 2010, 04:10 PM // 16:10
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#69
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Quote:
Originally Posted by Mintha Syl
Lol since the majority of people in this forum keeps saying "the game is too easy, make it more difficult or we're getting bored" I guess you really should believe it.
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Yup. I think that's where the major disconnect here is... The majority of people on this forum is not a good indicator of the majority of people playing GW. But I still think the exact opposite. Greater rewards are the main incentive to doing HM for pretty much everyone I've played with. Although, I personally find some areas easier to do in HM. But yeah... if HM rewards are gonna be the same as NM, I'll not bother with HM. Am I alone here? lol
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Jun 04, 2010, 04:18 PM // 16:18
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#70
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Did the quest in HM with 3 hero's and 2 random PUG which I kindly asked to run a decent bar after they pinged theirs. It was pretty easy, the groups were easy to lure and pretty small and the 'end boss' was a complete joke. Nevertheless, I found the mini mission really enjoyable and I am looking forward for more!
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Jun 04, 2010, 04:30 PM // 16:30
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#71
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Please infuse henchmen.
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Jun 04, 2010, 05:05 PM // 17:05
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#72
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Quote:
Originally Posted by dancing gnome
Courier Falken. End dungeon chests reward half as much in NM from what they do in HM.
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But the NM rewards weren't "severely cut." Just not as rewarding as HM.
Quote:
Originally Posted by dancing gnome
It's a game, you play it for fun. If you don't enjoy HM more than NM then the game shouldn't be shoe horning you into playing it. Why would you want to play something you enjoy less?
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Exactly... You aren't being shoe-horned into doing anything. It's a game you play for fun. If you don't want to do, you don't have to.
Quote:
Originally Posted by dancing gnome
Really? For every person I see complaining it's too easy I see three people complaining they don't like HM and wish NM had better rewards. The Courier Falken thread alone shoes how many people hate you have to do HM to get any value out of it when they preferred NM.
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Given the fact that some of us understand team build dynamics and play strategies much better than others of us, I don't think we'll ever see everyone able to do everything. Of course there's gonna be people who are unhappy about it. But working harder for better rewards is common sense whether you're talking about a game or not. HM and NM should NEVER have the same rewards.
Me and 2 guildies (one of which has only been playing for a few months) and 3 heroes went in HM immediately after the update last night. It wasn't super easy but it wasn't super hard either. We didn't use any cons or exploited builds and we made it with no problems. I was really shocked to see that there were so many people having problems with it.
I feel that if some people end the quest with DP but I end the quest with a 10% morale boost then something is wrong with them... not the game. Maybe that "3 to 1" ratio you mentioned has something to do with it... Maybe 3 out of 4 GW players think they're better than they really are and are upset that they can't get the rewards that better players can in HM.
I never thought I'd be defending A-Net since the XTH crumbled. Thanks again A-Net! You're restoring my faith in you again.
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Jun 04, 2010, 05:14 PM // 17:14
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#73
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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Quote:
Also sometimes my henchies just stood there and looked around in hm while my heroes and me were working hard not to die. It's odd because they've never behaved this way before. It's probably due to the fact that that instance is rather new and is kinda glitchy. But whatevs it's not a huge deal since nm and hm rewards are the same and nm is a cakewalk.
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yeah i kinad noticed this too, earlier in a bounty stefan moved 2/3 of the radar away from the group before turning back. minions seemed to be set to aggresive and aggroed a group that hadn't yet engaged us. just the usual henchmen stuff really. maybe all henchies have been set onto aggresive+1? like devona.
anywho at least the new quests are fun, much easier to get gifts now ^^
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Jun 04, 2010, 05:47 PM // 17:47
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#74
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Benderama
yeah i kinad noticed this too, earlier in a bounty stefan moved 2/3 of the radar away from the group before turning back. minions seemed to be set to aggresive and aggroed a group that hadn't yet engaged us. just the usual henchmen stuff really. maybe all henchies have been set onto aggresive+1? like devona.
anywho at least the new quests are fun, much easier to get gifts now ^^
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Melee henchmen and minions have always been unpleasantly aggressive in my experience.
Whilst 10 minions are a useful addition to your team despite this, a melee henchmen is not. Kick Stefan.
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Jun 04, 2010, 07:17 PM // 19:17
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#76
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Frost Gate Guardian
Join Date: May 2006
Guild: Teutonic Warriors {TW}
Profession: Mo/
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Texmod isnt working for the cartography package at all for me after this update, theres no map overlay.
Did Anet decide to kill using texmod for Cartography?
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Jun 04, 2010, 07:53 PM // 19:53
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#77
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Jungle Guide
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Quote:
Originally Posted by Solar Light
Texmod isnt working for the cartography package at all for me after this update, theres no map overlay.
Did Anet decide to kill using texmod for Cartography?
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worked fine for me.
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Jun 04, 2010, 08:23 PM // 20:23
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#78
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by dancing gnome
Courier Falken. End dungeon chests reward half as much in NM from what they do in HM.
It's a game, you play it for fun. If you don't enjoy HM more than NM then the game shouldn't be shoe horning you into playing it. Why would you want to play something you enjoy less?
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At the same time, the extra rewards in HM are meant to reward those who can play at that level. It's an absolutely ubiquitous theme in games: harder work / better play gets you better rewards, or the same rewards faster.
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Jun 04, 2010, 09:17 PM // 21:17
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#79
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Frost Gate Guardian
Join Date: May 2005
Location: Homeless since the Charr
Guild: Order of Pointed Sticks (OOPS)
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Okay, I know I have played this game a long time, but I thought if the live player was infused, the heroes, henchmen and pets were also infused?
Didn't they do that like years ago when we all complained about the henchies and pets not being infused?
Now I could see when playing in normal mode, the henchies being too low a level so their damage is greater then for a hero. I thought that is why so many were preferring HM in those lower areas so that the henchies would at least be level 20.
I mapped in the southern shiverpeaks with hero/hench teams and I don't remember infusion issues with either.
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Jun 04, 2010, 09:31 PM // 21:31
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#80
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Phoenix Denfer
Okay, I know I have played this game a long time, but I thought if the live player was infused, the heroes, henchmen and pets were also infused?
Didn't they do that like years ago when we all complained about the henchies and pets not being infused?
Now I could see when playing in normal mode, the henchies being too low a level so their damage is greater then for a hero. I thought that is why so many were preferring HM in those lower areas so that the henchies would at least be level 20.
I mapped in the southern shiverpeaks with hero/hench teams and I don't remember infusion issues with either.
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heroes are always infused by default, henchmen are infused from thunderhead keep onward.
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